![]() ![]() Launch a barrage of torpedoes from multiple starships from behind asteroid cover as enemies close in on you to deal more damage on the first strike.īeware of the mobility of enemy starships. Torpedoes are valuable on battles with many starships. Before leaving cover, wait for the enemy to come within 3 hexes of your starship's max movement so you can pounce on them with your starships and your fighters in the same turn. Use asteroids and planets to hide while you dispatch Fighters. Keep your enemies from taking the first strike. The AI is poor at avoiding them.īe patient. ![]() Shields - upgrade this three levels behind Armorįighters - keep this at Level 1, except for the flagship, which could find Level 2 useful. One engine upgrade allows for a total of 2 to 3 additions to Armor or Cannons.Īrmor - upgrade this one level behind Cannons. See "Notes" for Lasers.Įngines - leveled up as necessary to get 6 or 7 mobility, with 5 as minimum. Your starships should be mobile with explosive damage potential.Ĭannons - main weapon. Xeno Materials and Ion Energy are less valuable in the early game, but Level 1 on each is fine. Sell Energy and even your starship modules if it's what it takes to get the last Wonder.Īt least one point in Ion Drive is the technology you need for the game. When working on the last one or two Wonders, sell all your Science and Food for Metals. Deny enemy access to your backyard planets by owning the outer planets.Ĭheck the strength of the enemy fleet before declaring war with any civilization. If you find yourself in a corner of the map, try to fence in an area for yourself. Get at least 3 influence on high resource yield planets. When you have four starships, get Torpedoes (Level 1) on all your starships. Aim to add one starship at least every other voyage. See "Starship upgrades" section.Īdd starships with Fighters (Level 1), Cannons (Level 2) and Engines as needed to get 6 to 7 mobility. Around 200 HP on the flagship allows it to survive one shot. Fighters (Level 2) or Stealth (Level 1) are valuable on missions where you play only with your flagship. Try to end your turns on valuable planets that other leaders are likely to contest you with. Mobility of 5 is the lowest speed that allows first strike. Fighters (Level 1), Cannons (Level 1), and Engines (Level 2) are recommended on your first starships. You can also get any Wonders they build just by attacking them. Seven wonders is easy to get, because AIs do not rush them. In my experience, a Wonder victory is the easiest. As with Civilization, a good start snowballs to a great game. The doubled resource rewards from Purity gets you an early start. Hutama's +1 influence translates to turns saved. If the player is not connected to Gamecenter or Steam, then the leaderboards will constantly show a "Loading…" message at the top since there are no scores to load.In my experience, the best leader is Hutama and the best affinity is Purity.It can sometimes take up to a few hours for a player’s score to show on the leaderboards (though it is usually instantaneous).Sometimes the "Negotiate" button will show as Samatar Jama Barre when you are instead negotiating with another leader.When a ship is damaged the health value in the ship builder shows how much health is remaining, but the bar illustrates how much damage needs to be repaired.Once one of the many actions are taken, the button will reappear The "End Turn" button is not visible if a ship has 8 actions it can take (fire torpedoes, enable stealth, sensor ping, etc.).We have broken these issues down into categories based on the overall type of issue. Below are some known issues in Sid Meier's Starships. We will update this article as these may change with updates to the game.
0 Comments
Leave a Reply. |